![]() The essays collected in this volume investigate the fundamental importance of supposedly nonserious activity and attend to the ways in which artists used play and games in order to reconsider their practice and to expand their critical strategies. Many art-historical narratives have downplayed the ways in which artists returned to play and to games as analogues to art practice, as metaphors for creativity, or as models for art criticism. Regardless, these are among the highest hp buildings you own, so place them to act as a buffer for defenders to spawn, mortars to fire etc."Games and play occupied a central, if misunderstood, role in modern art in the twentieth century. Guarding the storehouse is completely optional and base layout dependant. You should only be guarding at most 5 of the 9 buildings, focus on gold *or* food depending on what you are upgrading next, and oil once your essential offensive upgrades are completed. The last 2 tips go together, and regard your high hp buildings, namely mills, markets, the refinery, storehouse, and vault. Instead know that well placed and spread out caltrops will slow the bajeesus out of an army, and can turn relatively weak defensive points in to absolute killzones, particularly against heavy cavalry that get ahead of a main army, or a primary attack force in range of multiple mortars. Traps are less important to upgrade than in prior ages, you won't be 1 shotting any cavalry units with them. Spread them out but keep mortars in range to protect eachother. Nothing fancy on this one, it's just a matter of bigger is better. Mortar and cannon towers are just basic damage upgrades, however they're such important structures that you can't afford to leave them be. Essentially, if placed in front of a garrison you can often get archers to prioritize attacking the defending units *behind the redoubt, therefore bringing them in range to get chewed up. Redoubts are also anti air, but have interesting interactions when combined with garrisons and enemy archer units. These will be the primary focus of IA attackers utilizing aircraft and should centralized and defended accordingly. As such, the castle should be somewhat centralized, with towers protecting mortars and cannon towers. ![]() The castle, redoubts, and towers are primarily anti air. This is surprisingly important for the random kills they can garner on high impact units like healers or cannons. Garrison upgrades give your defending infantry +1 range, bringing them to 1.5 total. That said, regarding base setups there are a few things I've learned that really make a difference.įirst off, every defensive upgrade in EA is relatively large, with stables overall being the least important vs their GPA counterpart. Now I'm not saying you pushed because I haven't seen your base however your description leans me to believe its pushed a touch.Īs mentioned offense is much more important than defense as your base *will* get wiped. Bottom line is you pay the price if your base is pushed and I recommend having some patience with this game and it wont be such a head ache guarding your stuffs. ![]() Advice here and now: Upgrade your mills first!!!! So my mills are now capped and I got 2nd troop research going, cannons.Īll in all its been relatively quiet, just some small raids and yeah if I log out with close to packed resources an industrial comes calling. I was a bit angry because after my armory finished, I found out then how much the troop upgrades were going to cost. Then the discounts came and threw my schedule off a touch because I like saving resources -] So far I'm done with Armory, library, temple and war academy. I did a couple hits to garrison and ballista tower as well. I went ahead and started getting my walls up to par with existing walls ( level 9s). While all that was working, I built the quickies: garrison, bsllista tower, walls, roads and traps. ![]() Then I started construction on the new buildings unlocked with EA, refinery first. Once my town center finished and officially proclaimed my base EA, I started upgrades on my Armory. ![]()
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